DM stevevz #21 of 100
🔐 El Stevos - Most feared man in the Darbles Multiverse, El Stevos as Steve Van Zutphen, Biggest drug lord, drug baron, kingpin or narcotrafficker, a high ranking crime boss who controls a sizable network of people involved in the illegal drug trade in the Multiverse. El Stevos is often difficult to bring to justice, as he's normally not directly in possession of something illegal, but insulated from the actual trade in drugs by several layers of staff. The prosecution of drug lords is therefore usually the result of carefully planned infiltration into their networks, often using informants from within the organizations but all are in vain when it have to do with El Stevos TheFutbolCoin Net Worth - 15 million In this universe, whoever holds this NFT have unlocked Steve's power of 1. Drug Manipulation (the user can create, shape and manipulate drugs, substances that when taken into the body, produce physiological and/or psychological effects. They can enable a variety of effects on themselves or others based on the chemical makeup of the substance, including healing like medicine or harm like poison) 2. Political Intuition (the user can intuitively understand the mechanics behind any policy, political systems and power dynamics, and understand how to manipulate it. Users have an intuitive mastery of the associated political skills, speech and body language, expertly sending all the right signals, granting them major leverage in any political situation and allowing the user to easily to be successful in any political situation regardless of who they exert these talents on. Using this ability, the user can become powerful and influential very quickly and easily, and perform feats such as always making the right choice when it comes to advancing their political agenda, increasing their political power, predicting sources of political crises, etc) 3. Influence Manipulation (the user can manipulate influences, "the capacity to have an effect on the character, development, or behavior of someone or something, or the effect itself". This allows them to manipulate a variety of things, change how influences affect things, the nature of influences themselves, the possible effects they have on things, etc) 4. Monetary Empowerment (the User becomes stronger, faster, more durable, etc. from using any/all forms of currency/wealth, possibly unlocking abilities related to the affinity and enhancing their existing powers) 5. Weapon Proficiency Touch (the user is able to turn objects/beings/things/weapons into a usable, durable, and advanced personal weapon for combat, defense, offense and fighting purposes. Whatever the user touches (in the case of objects and things without powers and those beings without abilities), instantly gains an extraordinary skill or enhancements for fighting and battle)
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